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Races

One the biggest decisions you will have in creating a character is choosing what race you want to play. Each race brings with it a distinct cultural attributes, abilities, advantages and disadvantages. As a player, you can shape whatever history or education you want into your character but choosing a race tends to bring certain permanent attributes to your character. If you play a Halfling for example you will be of shorter stature to most of the races in NWN. You can be an unusually large Halfling but you still will be seen as a Halfling by the rest of the world. Also consider some races have an irrational dislike of other races. Dwarves are known for there mistrust of elves for example. You could be the most true–hearted Paladin in the known world but the Dwarven bartender won’t let you stay because you’re an elf. These are things to consider when picking a race.

The particulars of the culture of each race will not be dealt with as each can be subject to interpretation by the player when creating a character. The bonuses and penalties will be described as they effect your character in the game.

Available Races

Human

HumanHumans are considered very adaptable to their surroundings and being quick to learn new skills.

Dwarf

DwarfExtraordinarily resilient to damage and magic—they are feared warriors.

Special Abilities: Stonecunning, Darkvision, Hardiness vs. Poisons, Hardiness vs. Spells, Offensive Training vs. Orcs, Offensive Training vs. Goblinoids, Defensive Training vs. Giants, Skill Affinity (Lore).

Elf

ElfLithe, graceful and deadly; Elves have magic infused into their very being.

Special Abilities: Immunity to Sleep, Hardiness vs. Enchantments, Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow), Skill Affinity (Listen), Skill Affinity (Search), Skill Affinity (Spot), Keen Senses, Low–light vision.

Gnome

GnomeThe master tinkerers, inventors and scientists amongst the races.

Special Abilities: Small Stature, Hardiness vs. Illusions, Offensive Training vs. Reptilians, Offensive Training vs. Goblinoids, Defensive Training vs. Giants, Skill Affinity (Listen), Skill Affinity (Concentration), Spell Focus (Illusion), Low–light vision.

Half–Elf

Half–Elf A potent mix of human curiosity and ingenuity with the Elven longer lifespan and magical defensives.

Special Abilities: Immunity to Sleep, Hardiness vs. Enchantments, Partial Skill Affinity (Listen), Partial Skill Affinity (Search), Partial Skill Affinity (Spot), Low–light vision.

Half–Orc

Half–OrcThe brutal Orc mixed with the natural intelligence of the human has produced a race of enormous strength and endurance possessing a foul temper and dubious intelligence.

Special Abilities: Darkvision.

Halfling

HalflingTiny, resourceful and skillful; Halflings are sometimes dismissed as weak by the foolish.

Special Abilities: Small Stature, Skill Affinity (Move Silently), Skill Affinity (Listen), Lucky, Fearless, and Good Aim.


Players are encouraged to read more about each race as ideas may be added to an existing character concept or further fleshed out.

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