click this Neverwinter Nights eye logo to open a new window for the Neverwinter Nights Official Site

Skills

game shotEach character class has a list of skills that are the preferred skills of their class. A ‘preferred’ skill is one where a player must only spend 1 skill point to raise the rank of that skill by 1 point.

Most other skills are considered ‘cross–class’ which means that a player can take that skill but it will cost 2 skill points per rank instead of 1.

There are some skills that are so specialized that only certain classes can take them:

Animal Empathy – Only Rangers and Druids.
Perform – Only Bards
Use Magic Device – Only Bards and Rogues.

This means that no other class in the game can spend points on these skills but the classes listed.

Skill List

Here is a brief explanation of each skill:

Animal Empathy
Gaining the temporary trust of a wild animal.
Concentration
Against being distracted while casting a spell or fighting.
Diplomacy: Persuade
Sway another's thinking.
Diplomacy: Taunt
Distract opponents in combat.
Disable Trap*
Player can perform a variety of actions on a trap.
Discipline*
Defense against combat feats like Knockdown and Disarm.
Heal
Can be used with Healing Kit to heal wounds and cure diseases and poisons.
Hide
Hide from enemies.
Listen
Chance to detect hidden creatures.
Lore*
Identifying properties of items found.
Move Silently
Move without being detected.
Open Lock
A chance to unlock a door or chest.
Parry*
Defensive stance in combat.
Perform
Bard's gain access to Bardsong.
Pick Pocket
Steal items from another character.
Search
Ability to find important or valuable items.
Set Trap*
Set a trap for others to trigger.
Spellcraft
Identify a spell being cast.
Spot
Ability to see hidden or camouflaged things.
Use Magic Device
Ability to operate a magical device that has some sort of restrictions on it such as only being useable by a certain class, race or alignment.

*Notes:

Disable Trap and Set Trap can be considered subsets of the Dungeons & Dragons® Disable Device skill.

Discipline is a Neverwinter Nights skill. It is not a part of the Dungeons & Dragons® game experience but is a necessary part of the Aurora Engine technology.

Lore can be considered a subset of the Dungeons & Dragons® Knowledge skill.

Parry is a Neverwinter Nights skill. It is not a part of the Dungeons & Dragons® game experience but is a necessary part of the Aurora Engine technology.

top