Skills
Each character class has a list of skills that are the preferred skills of their class. A ‘preferred’ skill is one where a player must only spend 1 skill point to raise the rank of that skill by 1 point.
Most other skills are considered ‘cross–class’ which means that a player can take that skill but it will cost 2 skill points per rank instead of 1.
There are some skills that are so specialized that only certain classes can take them:
Animal Empathy – Only Rangers and Druids.
Perform – Only Bards
Use Magic Device – Only Bards and Rogues.
This means that no other class in the game can spend points on these skills but the classes listed.
Skill List
Here is a brief explanation of each skill:
- Animal Empathy
- Gaining the temporary trust of a wild animal.
- Concentration
- Against being distracted while casting a spell or fighting.
- Diplomacy: Persuade
- Sway another's thinking.
- Diplomacy: Taunt
- Distract opponents in combat.
- Disable Trap*
- Player can perform a variety of actions on a trap.
- Discipline*
- Defense against combat feats like Knockdown and Disarm.
- Heal
- Can be used with Healing Kit to heal wounds and cure diseases and poisons.
- Hide
- Hide from enemies.
- Listen
- Chance to detect hidden creatures.
- Lore*
- Identifying properties of items found.
- Move Silently
- Move without being detected.
- Open Lock
- A chance to unlock a door or chest.
- Parry*
- Defensive stance in combat.
- Perform
- Bard's gain access to Bardsong.
- Pick Pocket
- Steal items from another character.
- Search
- Ability to find important or valuable items.
- Set Trap*
- Set a trap for others to trigger.
- Spellcraft
- Identify a spell being cast.
- Spot
- Ability to see hidden or camouflaged things.
- Use Magic Device
- Ability to operate a magical device that has some sort of restrictions on it such as only being useable by a certain class, race or alignment.
*Notes:
Disable Trap and Set Trap can be considered subsets of the Dungeons & Dragons® Disable Device skill.
Discipline is a Neverwinter Nights skill. It is not a part of the Dungeons & Dragons® game experience but is a necessary part of the Aurora Engine technology.
Lore can be considered a subset of the Dungeons & Dragons® Knowledge skill.
Parry is a Neverwinter Nights skill. It is not a part of the Dungeons & Dragons® game experience but is a necessary part of the Aurora Engine technology.
